Sacred 2: Fallen Angel Gameplay (PC HD)
Sacred 2: Fallen Angel is the second full game in the Sacred series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production, the game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game.
The PC version was released in late 2008, the console versions were delayed until 2009 with the discs being pressed in April 2009 for a May release,[8] in April the developing company Ascaron, went into administration citing the extended development as the reason.[9]. An add-on titled Ice & Blood is to be released.
A mysterious force called T-Energy is the source of all life and magic in Ancaria. It was originally solely under the control of the ancient race of Seraphim, however over time as they lost interest in the world they gave some of their control to the High Elves. With this power, the High Elves quickly became the dominant race of Ancaria.
A power struggle is raging between two factions within the High Elves. The nobility and clergy are each trying to gain control over the T-Energy. Other races take advantage of the distraction the conflict provides and try to gain control of the T-Energy themselves, so they can become the dominant and most powerful race. As these events unfold, the T-Energy goes increasingly out of control and changes into a destructive force that mutates creatures, destroys cities, and renders entire regions uninhabitable. The campaign selection you make will determine whether your story involves healing the land, or intensifying the chaos.[10]
Campaigns
There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town.
[edit] World
Sacred 2: Fallen Angel features a very large and open world, with seamless transitions from region to region so you don't have to wait for new regions to load when you switch between them. The surface map is 22 square miles. The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories. Most of the action takes place in the open world above ground.
There is a wide variety of different regions, running the spectrum from arid desert to tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and lighting.
In addition to playable characters and enemies, there are different neutral creatures who inhabit the various regions, as well as enemies and NPCs (non-player characters).
NPCs are constructed to behave realistically within the Day/Night cycle. This means that you might not be able to find an open merchant in the middle of the night because he's at home, in which case he must be sought there.
FABLE 3 and DA2 were huge disappointments........
GRIMREAPER45678 6 months ago 35
Weird kitchen.
23Opinion 3 months ago 17