Data Structures in playstation games
Loading...
7,382
Loading...
Uploader Comments (Werelion2367)
see all
All Comments (16)
-
@Werelion2367 Thanksss!
-
I like this because you can see the pictures, but the screen is so little.
-
They final did make a real release of the Natty Gann, only 2500, I was 20 days to late and it is soldout, their should probably be a few up on ebay soon
-
Digital Rain
Loading...
Follow the white rabbit!
88Griffo88 11 months ago
@88Griffo88 I'll show you how deep the rabbit hole goes....
Werelion2367 11 months ago
What is the first song?
cometin22 1 year ago
"The journey t to hopewell" from the Fluke soundtrsack.
Werelion2367 1 year ago
Hey, just in case you do not know it, the AXE (advanced hex editor) has a feature that lets you view (uncompressed) binary data as colored pixels. That way you can guess much better where the data block for an image starts and where it ends. You could then use the normal hex editor to select and copy the image data (in case there is just one file with all the image data used in the game, which is often the case) and paste it into a new file making it a seperate image.
kaffeetrichter 2 years ago
Thanks I'll have to try that out. The images in the Playstation 1, when it is being run I think are stored in Vram, which would explain how I can not seem to find them, in the 2 megabyte ram section.
Werelion2367 2 years ago