UniLOD Tutorial 5 - Scene Loading

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Uploaded by on Mar 2, 2010

UniLOD - Offers level-of-detail and streaming support for Unity 3D engine

Shows you how to load a LOD scene using the Scene Manager, after it has been saved and created by the scene editor.

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Science & Technology

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Uploader Comments (Bearishsun)

  • i don't understand... none of your scripts seem to be working. I wasn't able to simplify, nor create lod, nor asset bundles. and i totally don't understand that 'load at start'... and how it magically knew about your 'demo scene'.

    and this whole concept of asset bundles used to somehow stream geometry... just doesn't make sense. :(

    I'm trying to stream geometry, every single object individually, not in groups, and not as scenes or bundles... 

  • @octavianmihailescu I am sorry but UniLOD is a pretty old tool that was meant for Unity 2, not for Unity 3 so I can understand your confusion. It wasn't ever even been tested on Unity 3. You should probably not be using it - Unity 3.5 is soon coming out with its own builtin LOD support.

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  • wow, unity doesn't have lod support? anyway, i was looking for geometry streaming in fact. i managed to use your tools, but it's way too much work for what i need: a simple load-from-disk for every static object in the scene, if possible. and it should work in the editor as well. anyway, the end result is extremely slow to load. 20 scene managers loading simple cubes from local disk, even when out of range and not loading = very low framerate. not sure if it's the script or the asset bundles...

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