Fluid Simulation in a Cornell Box
Uploader Comments (coffeeolay)
Top Comments
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Very well done there.
All Comments (20)
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@coffeeolay That is amazing!
Did you publish the paper about this work? I'm interested because my undergraduate task is, briefly, fluid simulation with simple illumination & real-time rendering.
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@acgfx "HoloToy's" Is "Cornell Box" More!! "Geometric Shape 3D"
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@kode80apps "Cornell Box" More!!! "Geometric Shape 3D "
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Dude, you are amazing. Excellent work :D
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Oh great now I have to go to the bathroom.
:M
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What software are you using? I have been playing around with Realflow 5 and just doing the particle solve with 150,000 particles took me about 15 minutes. im sure if I build it into a mesh and rendered it in Maya it would add about 5 more hours for my 300 frame animation.
Realflow 5 is great compared to there older version that uses a slower solver, this new one reduces the calculation time a ton, Its also the main software for the bif movie effects.
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@coffeeolay Either way its quite accurate.
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No caustics? =(
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Very neat, must have taken a while to make. The refraction of the water makes it look a lot more realistic than other simulations.
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a lot of cubes
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cool
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cool, what the heck is this?
no caustic effect.
cyther39 1 year ago
@cyther39 Ah that's a flaw in the rendering stage. Photon mapping tends to blur local intensities, thus hard to create high frequency caustics. Didn't know there were 'caustic photons' back then :)
coffeeolay 4 months ago
Wow that's impressive. Is that rendered in real time? Or is that pre rendered?
LauxHawk 1 year ago
@LauxHawk Thanks! It's offline rendered otherwise it would be a SIGGRAPH paper :)
coffeeolay 1 year ago 3
Woah. Nice. It took 3 weeks for it to compute the final result?
lifeandwater 1 year ago
@lifeandwater
it took three weeks to build the infrastructure. did not take that long to compute the final results since it was distributed across quite a few machines.
coffeeolay 1 year ago