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Thomas' Game Dev Journal #7: August 18, 2009

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Uploaded by on Aug 18, 2009

Sup everybody! This time I show off a level, kind of. The tools are in place and I explain them.

The audio should be better this time.

Follow me on Twitter! http://www.twitter.com/retrothomas

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Gaming

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Uploader Comments (retrothomas)

  • that was so tight when you got to the edge of the "zone" and it panned over haha

  • Wasn't it? :D Thanks. That was a critical NES feature that just had to go in.

  • nice skills .game looks great can't what to play it good luck .

  • Thanks, I can't wait for it to be ready to be played!

  • your map editor is pretty sick bro

  • Lol! Thanks a lot :)

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All Comments (17)

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  • Hey retrothomas, do you know any good tutorials on how to work sprite sheets? that is so confusing to me lol.

    Thanks.

  • lol dude that is truly classic

  • are you using c++ for language

    nad allegro or xna

  • Thanks :) Yes, I have my sprites and tiles within the content folder and I load it through the pipeline. I have a folder for sprites and another for tiles, and within "tiles" I have the name of the test level so everything's nice and organized.

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