Uploaded by ImmersiveED on Mar 14, 2010
iED 2010 SUMMIT : City of Oulu, Finland - Immersive Education Initiative #iED #SUMMIT
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Immersive Education Initiative: http://ImmersiveEducation.org
Summit Session: "FINLAND'S SCHOOL OF THE FUTURE AND TOY: A TRANSFORMATIONAL VIRTUAL EXTENSION OF THE TRADITIONAL SCHOOL"
SPEAKER:
Pasi Mattila
Project Manager, City of Oulu, Finland
SESSION SUMMARY:
The aim of this session and paper is to describe the transformation of the traditional school environment into a functional virtual learning environment of the future.
Finland's Oulu region develops its schools and educational system to meet the challenges of the future. The pupils of the 21st century and the skills and knowledge they are required to have are central in the process. Learning has changed, and learners have changed: they need to be prepared to meet the requirements of the future. Learning environments must change in order to reach this goal; this must be evident either in traditional or virtual future classrooms.
The aim of the School of the Future program is to guide traditional schools, school buildings and learning environments into the 21st century. The focus is on pupils' ability to learn and the functional entities that support this. The pressure for change is especially directed at the role of teachers, leadership, educational support services, technology, and spatial and learning environment solutions. The process will be supported by development projects piloted in Living Lab test environments.
The architectural plans made in the program display the latest concepts for building and renovating public premises. Functional aspects based on agreed values and the new operational culture based on 21st century principals of learning, and the learning environment, control the use of space. The main entrance is an essential part of the school building. The entrance hall should be inviting and make visitors feel welcome. The purpose of the premises and the activities carried out in the building must be immediately evident. There should be numerous work areas and learning environments in the entrance hall, separated from each other by furniture, colors and lighting.
Pupils, teachers and auxiliary staff working in the nest form a learning community. The pedagogical framework relies on investigative, project- or event-based learning methods, learning from creative problem-solving or communal learning processes. The usage of space and activities are based on an open learning environment which utilizes movable walls and flexible structures. It is also important that small-scale lessons can be arranged anywhere in the area. In this school environment the furniture and technology are designed with the users' needs in mind, and these are designed to work together as effortlessly as possible.
The main points of these two spaces will be presented in virtual 3D game-like learning environment (TOY). New forms and modalities of learning will be supported by simulations and mobile learning possibilities. It is designed to yield realistic outcomes based on the virtual learning environment, and to showcase the potential of the future Internet. The system is implemented using realXtend, an official Immersive Education Initiative virtual world platform, and is being constructed by two main development companies in cooperation with the Future Learning Environment Project. This work includes new features and capabilities that make it one of the first virtual learning environments of its type in the world. This learning environment is scheduled to be released shortly after the Immersive Education 2010 Boston Summit.
Immersive Education Initiative: http://ImmersiveEducation.org
Category:
Tags:
- TRANSFORMATIONAL EDUCATION
- 21ST CENTURY LEARNING
- FUTURE SCHOOL
- TOY
- VIRTUAL LEARNING ENVIRONMENT
- VIRTUAL WORLDS
- LEARNING GAMES
- SERIOUS GAMES
- GAME-BASED LEARNING
License:
Standard YouTube License
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