Gravity Pong Demonstration

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Uploaded by on Sep 7, 2006

Here's a game that I programmed using Microsoft's XNA framework along with my newfound experience with XNA, C#, and the wonderful class architecture that it offers. The barebone structure of the program(Collision functions, drawing functions, etc.) was programmed in about an hour while the finishing touches(The tenchi-muyo background + sprite transparency conversion + ending screen + sound effects) took about 4 hours(I'm not very experienced with those parts of the library). Future editions are planned to include some scoring system, but I need to master the FONT display programming that XNA has graciously decided not to offer.

Oh, about the ending screen. "You won" actually means "You lost"; I simply changed it to coax my sister into playing it, who originally had the notion you'd always lose. "Come on britts, you'll always win! I promise!"

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Entertainment

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Standard YouTube License

  • likes, 25 dislikes

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Uploader Comments (swbluto)

  • Oh, hapless denizens of Youtube! How honored am I by your comments, for this site was chosen for solely its hosting abilities and I also get a little bonus.

    So, uhhh... guys, could your intentions on viewing this video be any more obviously perverted?

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All Comments (11)

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  • that background just made me puke my pants, excellent choice! and the burping was kind of odd though....

  • sound is bad

    jost bad

  • nice wor man! except the game, the sounds and the background ofc

  • get rid of the hentai background :|

  • well... nice job in the initial programing. but it needs more. like something to control how hard the ball bounces, and a more random bounce pattern. also get rid of the barffing sound at the end.

  • I'm Brian Fellows

  • god damn it

  • so you programed this game huh, you did a nice job man,

    killed nine seconds of 703 people, nince seconds that they will never get back

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