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Exceed Heaven7 HD

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Uploaded by on Jun 20, 2009

0:00-0:20 Corridor
woman walking in a corridor. real-time ray-traced (as every other 3d in this intro) corridor model, 2d animated woman sprite and radial blur post-process effect.
more info here.

0:20-0:30 Logo
simple 2d textured grid background. texture coordintes calculated with a screwed sin/cos formula. "7" logo bitmap specially faded in. finally radial blur with animated center position.

0:30-0:50 Hall
hall with animated construcive solid geometry walls. mirror ball in the center and vertical light beam.

0:50-1:05 Particles
simple raytraced spheres with post-process particle sprites around them. this parts needs the less cpu power, no shadows, no reflections or complicated special effects. because our raytracer doesn't save depth values in a z-buffer, spheres don't hide rear particles.

1:05-1:20 Searchlight
csg sphere "moon" obtained by many smaller sphere subtractions. plus rotating 3d beams and post-process particles.

1:20-1:35 Mirror box
one sphere inside of a box both with mirror surface. we wanted as many reflections as possible. this part eats the most cpu power altough it could have been more optimized.

1:35-1:52 Sphereflake
animated standard sphereflake modell with three depth of recursion. no refletcions, only textured surface with shadows.

1:52-2:08 Temple
animated temple model with real ray-traced mirror sphere in the center. the moving shadows and animated csg objects make this scene spectaluar. mild plasma texture and moving particle stars as background.

2:08-2:48 Ocean
final part. lasts little longer as others. ocean with animated bump mapping and sphere islands. fog and light beams in the background.

Category:

Howto & Style

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License:

Standard YouTube License

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All Comments (2)

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  • i'm nigga ha

  • too ambitious. painful/unimpressive framerate.

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