0:00-0:20 Corridor
woman walking in a corridor. real-time ray-traced (as every other 3d in this intro) corridor model, 2d animated woman sprite and radial blur post-process effect.
more info here.
0:20-0:30 Logo
simple 2d textured grid background. texture coordintes calculated with a screwed sin/cos formula. "7" logo bitmap specially faded in. finally radial blur with animated center position.
0:30-0:50 Hall
hall with animated construcive solid geometry walls. mirror ball in the center and vertical light beam.
0:50-1:05 Particles
simple raytraced spheres with post-process particle sprites around them. this parts needs the less cpu power, no shadows, no reflections or complicated special effects. because our raytracer doesn't save depth values in a z-buffer, spheres don't hide rear particles.
1:05-1:20 Searchlight
csg sphere "moon" obtained by many smaller sphere subtractions. plus rotating 3d beams and post-process particles.
1:20-1:35 Mirror box
one sphere inside of a box both with mirror surface. we wanted as many reflections as possible. this part eats the most cpu power altough it could have been more optimized.
1:35-1:52 Sphereflake
animated standard sphereflake modell with three depth of recursion. no refletcions, only textured surface with shadows.
1:52-2:08 Temple
animated temple model with real ray-traced mirror sphere in the center. the moving shadows and animated csg objects make this scene spectaluar. mild plasma texture and moving particle stars as background.
2:08-2:48 Ocean
final part. lasts little longer as others. ocean with animated bump mapping and sphere islands. fog and light beams in the background.
i'm nigga ha
noir0222 10 months ago
too ambitious. painful/unimpressive framerate.
avsti 2 years ago