Exclusive Sneak Peak at my up coming sequel to my highly praised 10 Round Horde Mission W.I.C.K.E.D. (Wish I Could Kill Every Day) called "W.I.C.K.E.D. 2" with the subtitle pending. ;)
UPDATE: Now Published
http://www.infamousthegame.com/en_US/infamous2/community/ugc/mission.html?mis...
The wave enemy count, health, difficulty, density, etc. Are not a representative of the final published mission. Your feedback is greatly appreciated.
W.I.C.K.E.D. 2 will feature the following: A Confirmed Round Count of 10. A Total Kill Counter on the screen (doesn't count repeated checkpoints so if you die, it resets the counter... but only for that round, not all rounds, aka if you had 97 at the start of round 7, kill 3 enemies and die, it will reload back at 97, not counting the 3 before you died.)
This gives you an EXCLUSIVE sneak peak at some early (dubbed beta) footage. While, this was shot before the kill counter was setup on screen, it's working and will be there under the round count in the published product (and my next video).
Due to popular demand, the difficulty scales from W.I.C.K.E.D. in W.I.C.K.E.D. 2. It's nowhere near impossible, but totally more challenging. W.I.C.K.E.D. Also used zAnxiety's Gift Horde System 2.0 (Gift is German for Poison BEE TEE DUB). While built completely from scratch, it is very similar to the first W.I.C.K.E.D.'s checkpoint based round system.
You can see just how the difficulty scaling requests have been taken personally. However, you need not worry. The difficulty is controlled to the point where anyone can enjoy it. In fact, it keeps it very inFAMOUS like and gives you a reason to replay it twice (you'll see what I mean when you play it or see my final published video of it detailing this specific part) and adds an extra challenge and spin for more experienced players or those looking to purposefully make it harder, but without sacrificing the over product for everyone else.
zAnxiety's Gift Horde System 2.0 allows me to do more, with less. And if the 1st mission was redone with the new system, it would only use 80%ish memory instead of 99%. But I'm pushing 96% as of writing in W.I.C.K.E.D. 2, one can only wonder what I've used that added space for.
@TheKingCanine @TheKingCanine I'm still tweaking some of the health, damage reduction, etc. Some later rounds are just insane. Every 2 Rounds, you get a power. Rounds 2, 4, 6, and 8. All give you a power at the start of the Round that stays with you every round after that. Of course, that's one way to play it. I'll go more indepth in my video of the published version of the mission. But I think you'll like it. I'll give you a hint, Moxxi.
KindaAnxious 8 months ago
@KindaAnxious difficulty is good but are you going with the reward = power?
TheKingCanine 8 months ago
@TheKingCanine It's basically the system of logic functions I use to accomplish a Round Based Survival (Sometimes called Horde) mode. As I got to trying to say how I updated the system from the first, I needed something to call it. Names not final, I could call it the WICKED Horde System or something instead. Thoughts on the difficulty though?
KindaAnxious 8 months ago
So what is this zAnxiety's Gift Horde System 2.0?
TheKingCanine 8 months ago