Another one in this 'draw as many particles as possible to see if you can make them look nice' series.
You're looking at some simple particles physics running on the GPU, under C# and Managed DirectX. Turns out its pretty fast!
I'm using 1024*1024 textures for position and velocity, and calculate forces on the pixel shader. With some optimizations or better hardware, i could go up to 4 or 16 million particles. That's just insane!! ;)
Next up is computer-vision on the GPU combined with physics, so the particles will react to what the webcam sees. (ie. a GPU version of my Interactive Logo app)
oh and for those who are interested, this is running on an nvidia 8800 GT, without using CUDA or PhysX.
Fantastic!!!
CNCAddict 2 years ago
thanks man!
nice to see there's people who enjoy this stuff ;)
lievenvv 2 years ago