scene modeled by Dan Wade for
http://forums.cgsociety.org/showthread.php?f=185&t=309158
I've been texturing and lighting this scene for some time, and now I've decided to try it within blender's game engine.
The custom 2d filters are activated in 3 steps:
1 - bleach, dof
2 - gamma, hdr, ssao, light scattering
3 - levels, vignetting, bloom, edge blur, noise
custom 2d filters created by martinsupitis
http://www.youtube.com/user/martinsupitis
http://blenderartists.org/forum/showthread.php?t=152343
http://blenderartists.org/forum/showthread.php?t=156482
how did you get the ssao script? i didnt find in "martinsupitis" channel :/
ilhadosmacacos 2 years ago
yeah, I've just linked to his account because he's the one who've done the filters. I've added a couple of links in the video description to the threads at blenderartists where all he filters are.
thisroomthatIkeep 2 years ago
thats so awesome looking as it looks like it pre rendered =D
fruits models,normal mapping is awesome!
what program you used for making the normal maps?
ilhadosmacacos 2 years ago
I use Gimp for creating normal maps, but I think only a few things, like the fabric have normal maps applied here.
thisroomthatIkeep 2 years ago