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fruit bowl -- 2d filters in blender game engine

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Uploaded by on Aug 5, 2009

scene modeled by Dan Wade for
http://forums.cgsociety.org/showthread.php?f=185&t=309158

I've been texturing and lighting this scene for some time, and now I've decided to try it within blender's game engine.

The custom 2d filters are activated in 3 steps:

1 - bleach, dof
2 - gamma, hdr, ssao, light scattering
3 - levels, vignetting, bloom, edge blur, noise

custom 2d filters created by martinsupitis
http://www.youtube.com/user/martinsupitis

http://blenderartists.org/forum/showthread.php?t=152343
http://blenderartists.org/forum/showthread.php?t=156482

Category:

Science & Technology

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License:

Standard YouTube License

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Uploader Comments (thisroomthatIkeep)

  • how did you get the ssao script? i didnt find in "martinsupitis" channel :/

  • yeah, I've just linked to his account because he's the one who've done the filters. I've added a couple of links in the video description to the threads at blenderartists where all he filters are.

  • thats so awesome looking as it looks like it pre rendered =D

    fruits models,normal mapping is awesome!

    what program you used for making the normal maps?

  • I use Gimp for creating normal maps, but I think only a few things, like the fabric have normal maps applied here.

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