Command & Conquer Tiberian Sun -- Nod 10
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All Comments (46)
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The Westwood cannot affort ignorances and mistakes.
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Slavik...i am dissapoint...
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You have 3 engineers on start and two ones to rescue, together 5. You can use them to capture Rafinery, Construction Yard, Barracks, War Factory and Radar.
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My most fav mission.
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@TNSFE It changed because the world was mutating into a far more tiberium infested level.
And I don't think EA butchered the spirit. GDI on the whole is still slow and strong (Mammoth tanks, predators, etc) where Nod is faster, more powerful, but less armored (Attack Bike, Attack Buggy, Stealth tank).
That's ALWAYS the way it's been, ever since Tiberian Dawn
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oh man.. Look at this BEAUTIFUL WOMAN!!
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Eff this up boy and you may as well not come back.
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Kane is dissapoint
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@Genesivare Yeah, but they still seem to be able to get subterranean units into my base in the area where the pavement doesn't build around the buildings...At least it seems that way, unless I'm missing something
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@Meadras Nah, the pavement can be placed also when you have advanced base already - while all other buildings can be placed only when the whole space is "white", the pavement can be placed even if there are "red" fields (the computer does not say "cannot deploy here"). The concrete will then only appear where they it can be placed.
I can't say I liked them especially, but they helped draw a difference between Nod and GDI. The walkers were slow, ponderous, and packed a solid punch. Nod's comparative unit, the Tick Tank, was comparatively quick and could set up shop for ambushes and whatnot. I still think C&C3 and KW were great games, but I feel EA managed to butcher the soul of each faction. And I didn't mention the TIb critters. The blossom trees and veinholes were plants. The physiology of Tiberium changed for no reason.
TNSFE 2 years ago 13
I miss the blossom trees the most. They gave a real c&c feeling to it. Also I want the walls and gates back, just to make a nice base :)
Drugf4c3 2 years ago 3