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Warframe Beta: Giant Bomb Quick Look

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Published on Jan 16, 2013

It is well known that toe shoes aid greatly in the destruction of gross alien creatures.

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Top Comments

  • spinnigold

    I love you too, super-out-of-proportion-reacti­on man <3

    · 21

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    in reply to Hammerzeiterrr (Show the comment)
  • DouVerdugov2

    Ugggh, I feel I haven't watched a QL in weeks.

    · 21

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All Comments (146)

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  • CypressDahlia

    Nah the entire model is significantly different from a real-world katana. It feeds off the organic metal vibe.

    ·

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    in reply to MagikGimp (Show the comment)
  • CypressDahlia

    It's more: if a person is introduced to a completely new concept, they have to be re-initiated to it. Presenting them with a familiar concept is an easy way to get fans to appreciate the design for what it is. You may be more open to abstract ideas, but a lot of people aren't. That applies generally to peoples' tastes. It's like convincing someone to try to eat a fried insect versus a slice of cake. They go with what they know.

    ·

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    in reply to MagikGimp (Show the comment)
  • MagikGimp

    Yeah yeah, a simple shader makes it a bit shiny and little sparkles come of it. ;P

    ·

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    in reply to CypressDahlia (Show the comment)
  • MagikGimp

    So an excuse for laziness basically. Well some people might like the nod to their culture but I think it spoils immersion.

    ·

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    in reply to CypressDahlia (Show the comment)
  • CypressDahlia

    it's also to be considered that the weapons are crafted by an extremely advanced race with alien materials. They could be millions of times sharper and more durable than a steel sword, for all we know, and swung with incredible strength by highly-trained warriors in self-augmenting exoskeletal armor. I can see how a katana would still be effective in this context. But, personally, I use a giant war axe in-game.

    ·

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    in reply to MagikGimp (Show the comment)
  • CypressDahlia

    It's actually a concept art principle that Feng Zhu discusses a lot: capitalizing on familiarity. Artists and art directors, when designing props, weapons, vehicles, environments, etc. like to derive "cool factor" from existing things while tweaking the context and/or appearance to dress it up as a new concept.

    ·

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    in reply to MagikGimp (Show the comment)
  • MagikGimp

    Well yes actually. Why not invent new weapons? They are aliens after all. I wasn't insisting on some kind of racial purity in games it was that when people became interested Japan's popular culture they took things out of context just because it's a pretty, bent sword. It's lazy, cheap and just riding on the appeal of another culture that has tenuous links at best.

    As for the friendly fire thing, you're probably right. It's still stupid though and as a result I'm not much a fan of these games.

    ·

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    in reply to CypressDahlia (Show the comment)
  • CypressDahlia

    Wow the BETA rly has changed since 4 months ago. He has a lvl 1 skana with electric mods on it. What.

    ·

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  • CypressDahlia

    - Almost no PvE games in existence have friendly fire, so why should this one?

    - Everything else about this comment makes 0 sense. It's a katana, get over it. They have claymores, maces, axes and "European" weapons, too. Does that make you a little less grumpy?

    ·

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    in reply to MagikGimp (Show the comment)
  • uS0ra

    well that would depend on how well the game is balanced, if it is made so that free players are just not as capable, then that would tell me its a bad game, the pay part could just be cosmetics or faster access to the same stuff.

    ·

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    in reply to Nettacki (Show the comment)
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