Devlog May 31, 2009

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Uploaded by on Jun 1, 2009

http://www.youtube.com/watch?v=UhBfLky9IqI&fmt=22 HD
http://www.youtube.com/watch?v=UhBfLky9IqI&fmt=18 HQ

Fourth devlog, now with interactivity with the world and a slew of new features.

Going to be meeting with a Kye, the designer, sometime next week... So the tenative plan is to try to have a very simple gameplay demo next week (although it'll probably take 2 weeks.)

See you next time!

Also, I created a twitter for the project - https://twitter.com/SP_Of_AND

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Uploader Comments (SadisticPenguinOfAND)

  • This is inspiring. Just wondering - what is your coding background. Is this your first attempt at a game? My knowledge of computer graphics is limited to the University course that I took on it (introductory level) a couple of years ago. I'm really interested in getting into this sort of thing, so I'd love to hear where you get all your information from (eg. the various technologies and features/effects that you have worked into the engine thus far).

  • I actually have been programming for.... 8 or so years now, and I'm 21. To teach myself programming I wrote games (back then in visual basic) so I've had a lot of experience. Since I've had such a long time programming all my techniques have been collected from all over (and I've made some up myself) so it's hard to pin down specific resources. If you have questions about specific techniques, I'd be happy to answer.

    Best of luck to you in your game programming!

  • What is going on with all the light?

  • This is just a sandbox test of an engine, it's not supposed to make sense/be a game yet.

  • Looking nice! How are you planning on implementing ambient light? Are you going to pre-process lightmaps for the static geometry or were you going to try a screen space ambient occlusion technique? If you're using deferred lighting, it shouldn't be too difficult to implement SSAO.

  • SSAO was the plan... I actually was hoping to extend it to full SSGI, but I have to see how doable that is.

Top Comments

  • This is the worst gay nightclub I've ever seen rendered. Where are all the dancers?

  • This is showing some pretty good potential, and it'll be interesting to see how it shapes up as the final engine. Best of luck to you and your team, SP.

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All Comments (16)

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  • that's one sexy game right there :D

  • i prefer 3 person control....the lights are making me dizzy

  • lol

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