GTA4-style car physics in Unity3D - part 5 - by Edy

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Uploaded by on Nov 16, 2010

GTA4-style car physics developed in Unity3D (www.unity3d.com) using Unity's standard components. Spectacular crashes with single and multiple vehicles. Also some nice tricks. Sport Coupe and Bus models courtesy of LuckyMountain. City map courtesy of ikiman. Playable demo: http://www.edy.es/unity/offroader.html

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Science & Technology

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Standard YouTube License

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Uploader Comments (EdyJ)

  • were can i get this game? how much

  • @honda4evaa google for Edy's Vehicle Physics

  • nice physics, i dont know much about it but it seems jsut alittle bouncy,

  • @lasarousi It needs a bit of "arcade feeling", i.e. see the vehicles bank on cornering, etc. In real cars baking is barely noticeable except in really hard cornering.

  • I am considering buying this from the Unity Asset Store, however I am wondering how easy it is to use different models for vehicles and the world.

  • @joey23art2 You have a prefab for each car, which works out of the box in any project. Just take the one that better fits your vehicle, change the meshes and adjust the parameters for fitting the desired gameplay.

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All Comments (63)

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  • @Tshowweb Just a GUI.Box and a GUI.Label calls

  • omg very good man

  • do you have the pro version?

  • Very cool!

  • How you maded that speed meter?

  • Hey i want to ask you something, can you change the graphics of any game so that the game run smoothly. Coz i have shit PC.

  • im really impressed with graphics in this game. i didnt know you can make such good looking games in unity, i really wanna make one on my own

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