GTA4-style car physics in Unity3D - part 5 - by Edy
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Uploader Comments (EdyJ)
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All Comments (63)
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@Tshowweb Just a GUI.Box and a GUI.Label calls
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omg very good man
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do you have the pro version?
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Very cool!
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How you maded that speed meter?
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Hey i want to ask you something, can you change the graphics of any game so that the game run smoothly. Coz i have shit PC.
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im really impressed with graphics in this game. i didnt know you can make such good looking games in unity, i really wanna make one on my own
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were can i get this game? how much
honda4evaa 3 months ago
@honda4evaa google for Edy's Vehicle Physics
EdyJ 23 hours ago
nice physics, i dont know much about it but it seems jsut alittle bouncy,
lasarousi 5 months ago
@lasarousi It needs a bit of "arcade feeling", i.e. see the vehicles bank on cornering, etc. In real cars baking is barely noticeable except in really hard cornering.
EdyJ 23 hours ago
I am considering buying this from the Unity Asset Store, however I am wondering how easy it is to use different models for vehicles and the world.
joey23art2 6 months ago
@joey23art2 You have a prefab for each car, which works out of the box in any project. Just take the one that better fits your vehicle, change the meshes and adjust the parameters for fitting the desired gameplay.
EdyJ 22 hours ago