I think I agree with you there. Really, though, this video is a rather old experiment. If I did a ball-rolling-down-a-hill animation again I'd probably do a few things to speed it up.
ive been fidling for ages! no matter what i do the blocks are aways figiting! they dont stop causing all the blocks to fall down! what do you do to keep them in place?
That sounds like a problem with the bounding box being the wrong size. Make sure you never scale blocks up or down in Edit mode when building something; always do it in Object mode. Scale something up in Edit mode to try to correct this problem.
Thanks for the comment, yoyoboy. I did indeed make this - if you are asking how I made it, that is fairly complex. However, it basically involved constructing a structure out of bricks 2 Blender Units by 1 blender unit. Each individual brick was a physics prop. I then built a simple ramp and created a very large red ball. The bricks used boxes as their bounds, the ball a sphere. I put a large amount of mass on the ball. I then started the simulation going and rendered it from several angles.
Isn't this a little slow? Or did you try to make it slow?
TomboFry 3 years ago
I think I agree with you there. Really, though, this video is a rather old experiment. If I did a ball-rolling-down-a-hill animation again I'd probably do a few things to speed it up.
SgtZAxis 3 years ago
how?!
ive been fidling for ages! no matter what i do the blocks are aways figiting! they dont stop causing all the blocks to fall down! what do you do to keep them in place?
TheMonkeyBrothers 3 years ago
That sounds like a problem with the bounding box being the wrong size. Make sure you never scale blocks up or down in Edit mode when building something; always do it in Object mode. Scale something up in Edit mode to try to correct this problem.
I hope that helps!
SgtZAxis 3 years ago
Thanks for the comment, yoyoboy. I did indeed make this - if you are asking how I made it, that is fairly complex. However, it basically involved constructing a structure out of bricks 2 Blender Units by 1 blender unit. Each individual brick was a physics prop. I then built a simple ramp and created a very large red ball. The bricks used boxes as their bounds, the ball a sphere. I put a large amount of mass on the ball. I then started the simulation going and rendered it from several angles.
SgtZAxis 4 years ago