Blender physics: House

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Uploaded by on Feb 14, 2007

The Enormous Red Ball of Doom rolls into a house of puny bricks and rents it asunder! Just something I did for fun in the Blender game engine.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (SgtZAxis)

  • Isn't this a little slow? Or did you try to make it slow?

  • I think I agree with you there. Really, though, this video is a rather old experiment. If I did a ball-rolling-down-a-hill animation again I'd probably do a few things to speed it up.

  • how?!

    ive been fidling for ages! no matter what i do the blocks are aways figiting! they dont stop causing all the blocks to fall down! what do you do to keep them in place?

  • That sounds like a problem with the bounding box being the wrong size. Make sure you never scale blocks up or down in Edit mode when building something; always do it in Object mode. Scale something up in Edit mode to try to correct this problem.

    I hope that helps!

  • Thanks for the comment, yoyoboy. I did indeed make this - if you are asking how I made it, that is fairly complex. However, it basically involved constructing a structure out of bricks 2 Blender Units by 1 blender unit. Each individual brick was a physics prop. I then built a simple ramp and created a very large red ball. The bricks used boxes as their bounds, the ball a sphere. I put a large amount of mass on the ball. I then started the simulation going and rendered it from several angles.

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All Comments (5)

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  • brilliant I love the filming style

  • coooooooool :D

  • AMAZING did u make

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