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TEDxPennQuarter - Frank Lantz - Reinventing Gaming

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Uploaded by on Jul 28, 2010

REINVENTING Gaming

About Frank

Frank Lantz is the Creative Director and co-Founder of Area/Code, a New York based developer that creates cross-media, location-based, and social network games. He has worked in the field of game development for the past 20 years. Before starting Area/Code, Frank worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive.

Frank is currently the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications.

Over the past 8 years, Frank helped pioneer the genre of large-scale realworld games, working on projects such as the Big Urban Game, which turned the cities of Minneapolis and Saint Paul into the world's largest boardgame; ConQwest, which featured the first major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.

About TEDx

In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized. (Subject to certain rules and regulations.)

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  • It's my professor!

  • @silmaril555 Eeeuuuhhh... No Starcraft 2 isn't the same as Poker. When you are bluffing your body language will sometimes reveal it. That is almost impossible when you are playing Starcraft 2. In Starcraft 2 you get punished for bad decisions and rewarded for good ones. This isn't always the case in Poker.

  • Starcraft 2 got released at the same time as this talk. What he says about poker also works for Starcraft 2. Nothing ground breaking here...

  • Holland! :D

  • Talk wasn't great, as he mostly talked about poker and assumed people knew things about it.

  • @nogood510 I agree. In theory his poker variances are very compelling.

  • he said street fighter

  • @Elpimpin He never said he would reinvent games. He's talking about the implications of reinventing gam_ing_. How we interact with them, how we view them, and how they are reflecting ourselves. Not just their technological advancement.

  • The fuck is this shit. Hes not reinventing games at all. Just talking about poker.

    Decent for the quote though.

  • @mrdrofficer Well, needless to say there is a lot of variance in poker both positive and negative, and that no doubt was a positive (and lucky) one. I highly doubt anyone who truly takes the game and its very subtle intricacies at the highest levels of play would ever play their hands blind especially at WSOP. Definitely not a positive EV move. Anyway, great vid. I found the parts on poker lessons being put to use in other aspects of life extremely interesting, as I'm a serious poker hobbyist.

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