3d character hitting a bong. Modeled, UV mapped, rigged and animated in Maya. Rendered in Mental Ray. 5400 nParticles used for the water simulation. Converted the nParticles to polys. 3D fluid containers used for the smoke simulation. Constraints used for the bong and lighter.
Hey man, can i use this for my theme tune, ill give your channel a shout-out and say you made it, This is just exactly what i need.
420
potenttokin 7 months ago
Dude, put this guy in a dorm room.
joeknouse 11 months ago