RHS #1 - SF4 Stun / Stun Mechanics

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Uploaded by on Oct 5, 2010

This is just a quick video showcasing a cool stun in SF4 that takes place over sometime with a few hits in between (at least I always think they are cool).

Well I said it was quick but I sort of go on for a while. That was the interesting part (for me).

This video was just supposed to take a couple minute but then I realized I didn't about stun in every game and went to go check, so there's about 8 minutes of talking at the beginning. Sorry.

I talk about stun in Street Fighter just overall. I found it all pretty interesting once I got into it. I sort of geek out and just barely even make 10 minutes.

Skip to around 8 mins if you just want to see the stun (which actually isn't even that hot this time around.).


Sorry about the size of this video, I'll mess with quality settings in the future.

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Entertainment

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Uploader Comments (skisonic)

  • Nice stuff Ski -- you using a Droid?

  • @bahnism Hi. Its a samsung epic 4g for I'm using. I really like the phone.

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All Comments (11)

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  • @skisonic Ah -- sweet man. I am using something similar for my recordings (Droid X) :)

  • @Halibut86 Not so much chars ability to stun, but the way juggle mechanics change if someone's stunned in midair.

  • @moonlitearthx14 lolmakoto

  • This went on for ever.... cool stuff.

  • I feel like this could be a little more concise. I hope to see more though!

  • Dizzy mechanics in third strike are god tier.

  • Hehe, my way of avoiding stun in this game (with my minimal/lazy knowledge) is to just get out, don't block moves, and stay neutral for about 2-3 seconds. I remember that it doesn't go down if you're in a long block string. I think it was from watching matches over time. I saw some Chun jab someone after cr.fierce xx LL and it stunned even though he blocked for a good 4 seconds or so.

  • really interesting stuff, a lot of time i think my stun is gone but i get stunned lol

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