How to Create a Custom Rendered Block (Using Techne (BRACKETCEPTION)) - Part 4/4
Uploader Comments (HDAViiRuS)
Top Comments
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1st "real" comment. :) Love this tutorial. i will keep you in mind while i make my mod.
All Comments (14)
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@HDAViiRuS I did
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hey guys, if your 'fiddling' with your block, make sure to run the game in debug mode and have eclipse in a window next to the game. that way, you can change a value, then save, and it will directly reflect ingame, so there is no need of starting and stopping to edit this block of code.
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yo dawg, i heard you like brackets so i put brackets inside your bracket's bracket's so you can put shit in brackets while putting shit in brackets.
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Interesting to compare the amount of people who viewed the 1st part of the tutorial to those who actually followed through to watch the END of the tutorial XD humm... my models invisible at the moment, i'll try to fix it..
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Bracketception lolol
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Could you tell me how I would add a second custom model block? I tried myself but the blocks share the same model even though I mad separate models and referred them to their corresponding models :(
GoldenGobstopper 1 month ago
@GoldenGobstopper Kinda confusing, can you expalin more?
HDAViiRuS 1 month ago
@HDAViiRuS I tried to make a second block that used a different custom model to the first but in-game they used the same model I had separate Model files for each of them and doubled parts of the code from TestRender.
GoldenGobstopper 1 month ago
@GoldenGobstopper make a new block.
HDAViiRuS 1 month ago