1st. SA2 after parry always beats super and still punishes low forward regardless if the super comes out or not.
2nd. Immediate throw as close as possible beats super. Ken still loses meter!
3rd. If you're just outside point blank throw range, you lose.
4th. Standing short gets stuffed.
5th. Red Parry 3rd hit, jump up neutral fierce, standing strong, ex-slashes.
cool
loborine 3 years ago