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Mafia II - Gameplay Footage E3 2010

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Uploaded by on Jun 25, 2010

http://twitter.com/c4firstreview

Gameplay

The game will be set from 1945 to 1955 in Empire Bay (originally called Empire City earlier in the game's development), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit.[7][8] The name is a reference to New York's state nickname "The Empire State".[9] The game will feature a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game.[1] There will also be around 50 vehicles in the game, as well as licensed music from the era.[10]
Many firearms from the previous game will make a return, for example the Thompson M1928, the Colt 1911 and a pump action shotgun. As seen in screenshots, new WWII-era weapons like the MP40, the M3 Grease Gun, and the MP28 will make an appearance in the game as well as the MG42.
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action, used in context-sensitive situations. A map will be included as in the original Mafia game. The checkpoint system has been completely overhauled.[11] New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object. Flanking may be a large part of the combat.
It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real time, rather than pre-rendered cutscenes.[12]

Synopsis

Mafia II is a gritty drama which chronicles the rise of World War II Veteran Vito Scaletta, the son of Sicilian immigrants. As the game progresses, Vito will join a crime family and become a made man.
The story begins with the player character Vito returning home on leave from World War II. Vito had joined the U.S. military as a way of avoiding jail time for a botched robbery. He then discovers that his father died and left his family $2000 in debt. Vito reunites with his old friend, Joe Barbaro, and the two quickly embark upon a life of crime. Their criminal ascension starts with Mikey, a car mechanic who gets in a conflict with Joe. Mikey also needs a certain type of car to chop for parts, and will pay $400 for one that the police are not tailing. Soon enough, Vito, Joe, and Henry Tomasino (already a made man in the Clemente family) find themselves battling with, for, against, and around three crime factions: the Falcone, Vinci and Clemente families. The player is later introduced to Eddie Scarpa (a capo in the Falcone crime family).[13] Another character is Marty, a young, novice getaway driver who takes Vito and Joe to the Empire Arms hotel in the mission "Room Service" involving the assassination of the Clemente family's don.
The game will contain two hours of in-game cutscenes. The original game, Mafia: The City of Lost Heaven, had a screenplay of 400 pages, opposed to the 700 pages of the sequel. Daniel Vávra, the writer and director of the original and the sequel, discussed the new angle of the game stating: "The old game was a tribute to gangster films, a romantic vision. Mafia II is grittier, real, a darker world, and the effects are based in reality." Official PlayStation Magazine states: "A high body count is still promised in this tale set in a fictional city 'inspired by' New York of the 1940s and '50s, but those casualties will come the hard way -- through small-scale operations rather than mass firefights."
Vito will also be able to pay for food and drinks, such as coffee, pie and various dishes to replenish health or stamina.

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  • @MrUberscope it is E3 gameplay you dumbass

  • this isnt E3 gameplay, its just a demo that you can download on the ps3 or 360 for free

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