Improved from 01, where the tearing was dynamic by the houdini cloth solver. In 02 I fixed the pre-fracture designs, by help of a houdini developer removing hidden fuse nodes. He filed this as bug 36556.
There is no tear/pull btw patches, but notice the left side are smaller pieces, while the right has longer strips. And I made the edge more jagged, which can't occur if auto tearing does the breakage. It'd be nice however if I can pipe custom designs into the tear solve.
Also learned that packaged/defined nodes can be opened and allow editing (this is different from node lock). Basically change the default cloth object type.
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