This is a follow-up to my Height Map to Solid Tutorial (http://youtu.be/2VdaxykVrB8), which shows a much simpler way to convert a height-map mesh into a solid. I also demo a few ways to use the new Mesh Booleans to create bases and stands with interesting shapes, and a quick demo of the Inspector tool. At the end I also show how to quickly do a basic hollowing of a solid to reduce material usage for 3D printing.
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