An animation done almost completely in 3DS max. Post processing in Adobe After Effects. Mostly an exercise in making textures (the earth is all one texture minus the atmosphere).
@scarmidget The fire and burning was done with a self-illumination map. It makes it so that the texture is lit up even if there are no scene lights lighting it. The fire coming off of the Earth was done in Adobe After Effects. I rendered out an rpf sequence from 3ds Max and imported the camera animation data into AE. From there I created a simple particle system and gave it some blur. The atmosphere glow was just a larger sphere that has a basic material on it with a falloff map for transparency
@Ali37228 The sun was made using Videocopilot's Optical Flares. I exported .rpf data from the render to recreate the camera motion, and then just used a 3D point to put the sun in the right place.
How did you add the glow?
scarmidget 7 months ago
@scarmidget The fire and burning was done with a self-illumination map. It makes it so that the texture is lit up even if there are no scene lights lighting it. The fire coming off of the Earth was done in Adobe After Effects. I rendered out an rpf sequence from 3ds Max and imported the camera animation data into AE. From there I created a simple particle system and gave it some blur. The atmosphere glow was just a larger sphere that has a basic material on it with a falloff map for transparency
AJR3 7 months ago
@AJR3 Cool I tried that exact material from another tutorial... Didn't work out for me. X(
scarmidget 7 months ago
@scarmidget Which material? The atmosphere one?
AJR3 7 months ago
@AJR3 how did you make the sun
Ali37228 5 months ago
@Ali37228 The sun was made using Videocopilot's Optical Flares. I exported .rpf data from the render to recreate the camera motion, and then just used a 3D point to put the sun in the right place.
AJR3 4 weeks ago