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Nedry's physics engine video #6

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Uploaded by on Nov 18, 2009

static mesh collisions, rag dolls, various joint types

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Gaming

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Standard YouTube License

  • likes, 0 dislikes

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Uploader Comments (nedry57)

  • Incredible, the rag-dolls are extremely nice, all the joints and springs are great

  • Thanks! Getting those ragdolls to behave was tough; I'm sure I don't have them 100% bug-free yet, but it's already better than I could have hoped. :)

  • Looks very nice! How is the performance on the Xbox 360?

  • I'd classify the 360 performance as "acceptable"--for varying definitions of the term. Obviously the big scenes with huge piles of shapes perform horribly, but that's to be expected. With this much floating point math, it's an ongoing challenge to make it perform decently on that platform.

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All Comments (8)

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  • 0 ppl missed the like button! anyway how did you make this? I would like to see the source code of some of the physics, espentialy the ragdol with the objects, did you use SAT for collision? thnx

  • You've programmed that by yourself?

    Looks amazing, very nice. Especially the polygon collision seems to work well.

  • I'll have to give it a try on the Xbox 360 soon!

  • Wow, looks very good!

    5*

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