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Johnny Blender 2.0 - Part 3 - The eye area and the nose

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Uploaded by on Aug 26, 2010

Part 3 of the second "Johnny Blender" tutorial series that covers the creation of a photo-realistic head/bust from start to finish. This part covers the eye and nose areas.

Arnold Schwarzenegger:
http://www.vimeo.com/10240320

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (ward7299)

  • your topology is looking really clean this time Dave... good JOB! Maybe you could show a link to the bust of Arnold you did on Vimeo in the next video...

  • @iKlsR thanks! yeah i agree it is looking better, but i can see where i need to fix up around the mouth a bit :P there's a link to the AS bust in the description of part 2 :)

  • hey ward, one question: do you work in any company where you need that awesome knowledge most? maybe in a game company? im really curious, thanks.

  • @c0mpiled the company i work for does have a blender project from time to time, but unfortunately, it's not as often as i'd like :P

  • So clearly you are the best at this. While you are saying 'that look pretty good'. I am saying 'pretty good? This is looking amazing! Far past what I could do'

  • @KAIproCOM well thank you :)

Top Comments

  • @embraerss a little over 3 years now, but i used 3ds Max for about 5 years before that

  • 8:00 VOLDEMORT

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  • that's right... didn't discover it til right before this tutorial... turn off the back in SOLID mode. Sorry, brother.... gave you the wrong info.

  • @embraerss he's been using it for a LONG time in my book. It's been a few years. Sorry I'm kind of answering a personall question, I just remember from when I asked a year ago.

  • @Nightmare1066 are you using a mirror modifier or doing it all by hand? because when you first start off, you can usually cut the cube in half, then use the mirror modifier to make it symmetrical. But, it's good if you do it all freehand with the reference photo because it's more realistic, and it gives you more practice with the vertice movements and such.

  • just a heads up to whoever reads this... in some computers, if u exit out of user preferences, it can freeze blender, so i recomend going to preferences in the editor, where u select 3D window and uv image editor and dope sheet

  • MY other question was redundant, and the one I was about to post was too. So new question for you Dave: should I add the subsurface modifier early on or after I am done?

  • I wonder Dave, did you consider using a poly by poly technique when you started, or was block modeling more natural to you? Also, as Hal would say, "I'm sorry Dave, but I can't do that."

  • @Nasoukikos I just figured it out. In your subsurface modifier, click on the button that looks like a triangle. It's in the header of the window for that modifier.

    

  • i've noticed when you move your vertex points and have porpotional editing on the lines do a curve, mine remain lines and a get a very cubical model, why is that? did i missed something on the video?? plz help, great vids btw

  • I can't figure out how to make the lips or mouth or anything simetrical lol

  • is it fine to model first with box modeling, getting real detailed and stuff?

    Than use "retopology" tool using plane modeling for animation?

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