I've been working on a PLR map for TF2 that uses the rain particles as seen in Sawmill. The major drawback is that the rain simply falls through all objects. I've modified the system so the particles no longer pass through solid objects.
Well they might intend it to fall through solid objects, since the place looks like it was built condemned, and considering that was a wire fence, i think it should have fallen through that.
But cool none-the-less. I am a cynic so don't be bothered by me.
i saw something like this on 2fort and i was like wth cus no one else saw it or could of it had been a graphics bug???
Left4TeamFortress2 1 year ago
@39Mick0tf2 he did it by adding collisions to the particle in the particle editor :)
cool80s2 1 year ago
maybe, If you wanna make a floor where you could shoot bullets through.
hehehe88 2 years ago
would a wire fence be on it's side normally?
WtFCBermudaCake 2 years ago
cant you just space out the particles? I thought they had a radius of 1024 units
WtFCBermudaCake 2 years ago
Well they might intend it to fall through solid objects, since the place looks like it was built condemned, and considering that was a wire fence, i think it should have fallen through that.
But cool none-the-less. I am a cynic so don't be bothered by me.
hehehe88 2 years ago
Is there somewhere we can get this file? And will it work with Sawmill as it is?
InShaneee 2 years ago
Nice :D
StudioDor 2 years ago