The unused intro sequence for Super Street Fighter II Turbo HD Remix, created by UDON Entertainment. Unfortunately, it did not make it into the final version of the game.
The unused intro sequence for Super Street Fighter II Turbo HD Remix, created by UDON Entertainment. Unfortunately, it did not make it into the final version of the game.
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It would've made a cool bonus option for those who wanted it, but the Ken music kicking in really hypes me up to play much more than a nostalgic intro redraw.
Seeing as it's an intro and so adding frames wouldn't ruin it, I don't get why it's jerky. When Ryu starts his hadoken charge it's just one frame whereas it's smoother in the original (even on jerky YT vids of it), but his arms at the beginning are moving smoothly implying added frames (or tweening).
like when you win in a situation where you both hit eachother, and you're in the air, so you fall away in slow motion, but land on your feet in like 3 frames, so it just looks bad
The only reason they used low frames was because if they added anymore, it was change the entire gameplay of the Street Fighter II. The only real change of the game was the sprites were updated with HD graphics and characters move sets were tweaked a bit.
INCREDIBLE! ANYBODY who says otherwise, and thinks this is lame, stupid..what have you..have a stick up their ass and can't appreciate the lineage of the series. this sequence SHOULD'VE been used. it it FANTASTIC!
Who wants to exchange games? I give fat princess or pain or cod 5 map packs (I have also few more things), and you give me whatever you want. my psn is: talamascano
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Seeing as it's an intro and so adding frames wouldn't ruin it, I don't get why it's jerky. When Ryu starts his hadoken charge it's just one frame whereas it's smoother in the original (even on jerky YT vids of it), but his arms at the beginning are moving smoothly implying added frames (or tweening).
I still love it to bits, though!