3 simple physics tests using XNA and C#. No external physics libaries were used, meaning these samples are able to be run at comparable framerates on the 360 (30-60 fps). Physics implementation based on work by oliii (see gamedev.net).
@mychokehold you are an idiot, everything is 'physics'. Stuff moving to the left - physic, stuff falling - physic, get over your gta4 and your SR1-2, thats a lot of physics in a game, but those he showed are PHYSICS.
@mychokehold Okay, no gravity, but working collision, which is hard to implement in xna. I just get sick of people making disparaging comments to people posting their experiments, as if writing a working collision system isn't a major challenge. I think its the snideness I take offense at. You could instead have said "Why don't you try improving the gravity by (at a basic level) incrementing say x while falling, and subtracting it from y." Then the comment sounds far more constructive.
@PseudoNocturnal Yeah, the only definition, sorry, The law of physics. Collision isn't physics, nor is "stuff bouncing off of stuff" which is just collision, and I don't see gravity, just a steady Y--; woo.
@Craisor1 I went to Physics class once... I LEARNED ABOUT EVERYTHING! One class was dedicated to ordering taco bell properly. Fail.
mychokehold 5 months ago
@mychokehold Hahaha, Fail my ass, EVERYTHING is physics.
Craisor1 5 months ago
@Craisor1 HAHA FAIL!
mychokehold 5 months ago
@mychokehold you are an idiot, everything is 'physics'. Stuff moving to the left - physic, stuff falling - physic, get over your gta4 and your SR1-2, thats a lot of physics in a game, but those he showed are PHYSICS.
Craisor1 5 months ago
@mychokehold Okay, no gravity, but working collision, which is hard to implement in xna. I just get sick of people making disparaging comments to people posting their experiments, as if writing a working collision system isn't a major challenge. I think its the snideness I take offense at. You could instead have said "Why don't you try improving the gravity by (at a basic level) incrementing say x while falling, and subtracting it from y." Then the comment sounds far more constructive.
PseudoNocturnal 6 months ago
@PseudoNocturnal Yeah, the only definition, sorry, The law of physics. Collision isn't physics, nor is "stuff bouncing off of stuff" which is just collision, and I don't see gravity, just a steady Y--; woo.
mychokehold 6 months ago
@mychokehold Gravity, collision and stuff bouncing off of stuff... You have another definition of game physics?
PseudoNocturnal 6 months ago
LOL this isnt physics
mychokehold 7 months ago
How did you calculate the torque on the boxes?
luketheduke0 3 years ago
Cool good job ,I dont know but you could improve it with a better inercy transeference
miketrejo1234 4 years ago