Uploaded by jechodu15 on Mar 30, 2009
Sims can own cats and dogs. Pets features 72 pre-made breeds of dogs and thirty pre-made breeds of cats. Create-A-Pet is similar to "Create-a-Sim", where one builds a human Sim characters. In Create-a-Pet, players may customize a cat or dog by choosing patterns and colors of coat, body shape, facial structure, and personality, which determines playfulness, neatness, loyalty, aggressiveness, and intelligence.
Pets have motives like their Sim counterparts. Sims and pets are similar except for the absence of the "Environment" motive, which "Scratching" replaces in cats and "Chewing" in dogs. Sims may also train their pets to do various tricks.
Pets can follow one of three career paths: Security, Showbiz and Services. When pets get promoted, various pet-related "unlockables" are made available along with a code so players can share these items with others.
Pets have three life stages: Puppy/Kitten (which lasts four days), Adult (which lasts 25 days for cats & small dogs; 21 days for large dogs), and Elder (which lasts 510 days). The length of a pet's elder hood is selected at random, however there is an aspiration reward object which will extend the pet's life by a few days with each use.
Pets are able to breed, and doing so will produce a litter. The maximum number of pets in a household is six. A litter consists of 1-4 puppies or kittens. The number of puppies or kittens is dependent on the number of Sims and pets currently in the house. Players can play with up to eight Sims or six pets at one time, although one can only have a total of ten Sims and pets in a household altogether.[13]
Pets, unlike Sims, cannot be directly controlled. A player can view the pets' action queue when it decides to take an autonomous action, but can not tell a pet to do something else. In addition, pet actions can not be canceled. Instead of direct control, a Sim must interact with a pet to increase the likelihood that it will perform or avoid various actions. It is up to a Sim to direct a pet's "learned behaviors" through either positive or negative reinforcement. For example, if a dog decides to pee outside, a Sim can opt to praise the behavior in order to increase the likelihood that the pet will repeat that action. A pet's ability to learn certain behaviors is influenced by its overall personality. This also applies to tricks, such as rolling over, sitting up, coming when called, etc., which pets do not perform autonomously.
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Contains content from: EA
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