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1000 Particle Fluid Simulation on the Zune

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Uploaded by on Jun 15, 2008

I'm stuck in a hotel in Puerto Rico with a 10 year old laptop, so I decided to do some developing for the Zune.

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Science & Technology

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (kotsoft)

  • omg, howd you do that? you can't even have games on the zune!

  • i made it using xna. there are a bunch of other people making stuff for the zune too. with xna you can create things for pc, xbox, and zune.

  • add some kind of gyroscope so it appears it gets affected by real world gravity ^^

  • well, i would but unlike the iphone, the zune doesn't have that. i would make the fluid simulation for the iphone, but the iphone sdk requires you to code on a mac.

Top Comments

  • lol man one day when im rich, i'm building me a supercomputer in an underground dungeon. Then i'm kidnapping you and you ain't comin out till i get "Kotsoft's Ultimate Fluid 4D" (final version, no beta either!)

  • Lock kot in a room with a machine capable of computation and walla, Fluid Sim.

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All Comments (18)

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  • ur in puerto rico and ur doing this shit. u lame motherfkr. u should b out enjoyin the beach women drinkning and getting laid..

  • Less ppl than the ones who use ipod....

    actually ill not pay the price of an ipod for be one more of the already 15 ppl in the class wih one.

  • lol, who uses zune?

  • can psp do this?

  • Yeah, I second the request for a download of this to play around with on my Zune too!

  • iPod's have them now too =]

  • looks good, is there a dl link?

  • Thats genius mate, if your wrote the code you are a genius! i like to see the different processing speeds of these devices.

    I would love to see this code run in CUDA on a GTX280 triple SLi Sytem. would push around 2.7 TFLOPS is that enough???

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