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Unlimited Detail Real-Time Rendering Technology Preview 2011

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Uploaded by on Jul 31, 2011

Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot of really good stuff here but we are keeping it secret for now. (Yes grumpy forum people, we do have animation, but you'll just have to be patient.)

It's been a busy year, and all is going very well; we only have 9 people working here, but will be hiring a few more soon. We also have another piece of technology that isn't graphics, but does something game related that's also pretty clever, but we'll keep that secret for now.

We get a lot of fan mail from Germany and Brazil so I thought I'd put a link to the transcript of the video underneath just in case my accent is hard to understand.

I'd like to thank you all for your emails and kind support.

Kindest Regards, Bruce Robert Dell -- CEO Euclideon.

http://www.euclideon.com
info@euclideon.com

Transcript: http://www.euclideon.com/transcripts.html

I'd like to thank my best friend Addisyn Batchelor, for writing out the transcript of the video.

I'd also like to thank Edgar Büchner for creating the German subtitles and Edson Gomes, for subtitling the video into Portuguese, that was soooo nice of you, your kindness will not be forgotten, if there is ever anything i can do for you, just ask.
Hi Brazil, (Wave, Wave !) thanks for all your emails.

And I have a big ask, here but if any one wants to subtitle this into any other language please email us, that would be such a huge help.

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Top Comments

  • I have a couple of simple requests. Can you, while displaying your continuous frame rate, look down at the ground, quickly up at the sky and then down at the ground again? Also, can you show us some tilted views?

    If not, then I must presume that you have an outstanding voxel engine (yes it's really, really good) but you haven't solved the problem common to all voxel engines - as soon as your pitch or roll changes, framerate goes to hell.

  • Unlimited Detail = Unlimited used HDD space

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All Comments (2,411)

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  • so any news on this?

  • @MrTelefant THAT is my damn point. It IS a cheap one because they didn't NEED an expensive one.

    What the hell? Do I have to go explain everything all over again?

  • @TehGamersGarage how come, that you think it's an expensive one? most comments say the quality is bad of the audio... that could be a cheap one

  • @MrTelefant Yes, but a GOOD microphone costs anywhere from $500 - $1000. If they don't plan on USING the mics but for a video every year or two or whatever, why spend that money at all?

  • @TehGamersGarage well, a microphone costs 1$

  • This is the coolest video game thing I've ever seen

  • @gimpy0000 Bigot Hater.

  • faggot voice

  • @flatl1n3 Considering that this is their only real video that includes commentary, you can see that they don't use microphones often. They don't really need them. Why spend money on an expensive mic when they need to spend it with technology?

    Mmmhhhmmmm.

  • Good with graphics, but obviously not audio. The gain on your MIC is too high, it keeps clipping.

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