OSG Crowd Simulation - Demo 1

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Uploaded by on Jul 11, 2009

NOTE: The Project is now called IteriniX:
http://phoenixbf.wikidot.com/iterinix

This is a project based on the opensource framework OpenSceneGraph: it is an agent-based model system up to simulate an organized crowd layer upon large virtual landscapes, the terrain shown in this test was generated from a random DEM I created, final paged 3D model was built by osgdem application.

My developed agents follow basic AI rules of the Boid-Model, adding other influencing parameters such as geo-morphology, walking effort, attractive hotspots for valuable points scattered across the surface, follow the user, pheromone map and other...

This is just a demo of some of the features implemented until this point.
The project is quickly evolving.

http://phoenixbf.wikidot.com/iterinix

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Uploader Comments (phoenixbf)

  • Hi!

    Of course, the main purpose of the system is to adapt to a large set of virtual worlds and scenarios. I dont know FlightGear but I'm curious about any integration.

    I'm going to upload other videos, introducing new features and algorithms :)

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  • may i ask the algorithms?

  • Could this be implemented into FlightGear which is based on OSG? using people and animals on certain areas would be awesome :) Best regards.

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