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Starcraft II Ideas for New Zerg units (Part II)

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Uploaded by on Jan 7, 2008

The next part of my propositions for new zerg units.

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  • likes, 27 dislikes

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  • @drkpl8 I have no intention to humor you.

    I actually do make my own ideas, and it's something I've been doing for decades now. While I haven't bothered to figure out a video program, I certainly won't for someone that recommends suicide instead of even changing to your opinion.

    I never said I could make better units (though that really is easy here), which is a common misconception in criticism. Critics claim to find flaws, not claim to make something better. Reviews wouldn't exist otherwise.

  • too overpowered, clearly no sign of weakness...powerful this powerful that blah

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  • These are awesome mind If I try to make them but weaker? Kinda op u know

  • these are great! but i think the creation you have made from both part 1 and 2 are a bit overpowered

  • ROACHS DUH musizlover ur stupid, and 2 dood, great ideas, but they have some flaws, if you presented them, they might have actually tooken some, but modified them to be fair, but yeah, great ideas brohem

  • @musizlover2008 bro we need anti hellions for early games! u know early some people get them!?!?!?

  • we NEED ANTI HELLION FOR EARLY GAME ZEEERG

  • No offense, but i would really like the see the Starcraft 2 ingame models for these if they had them.

    I can't really see the drawings so good.

  • I CAME HERE JUS TO DiSLIKE

  • dood how much did u hate marines, all the idea u had are supposed to be excellent vs marines

  • @techno7131 and he didn't provide approximate stats or cost either... oh and he also forgot techlevel...

  • good stuff though COMPLETELY unbalanced blizzard should make some changes and add it but not the hawkblade though that COMPLETLY opand its more of a protoss unit

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