Changes since last video (http://www.youtube.com/watch?v=u-eh3cpzah0).
Map rendering is almost completed. The autotiles are not implemented yet, so at the moment they are drawn as normal tiles.
When switching between layers, some tiles are partially hidden in order to highlight those that are drawn on the selected layer. The event layer shows all the tiles and enables a grid.
The map can be displayed at different scales. Scrolling works correctly.
The map size limit is 500x500 tiles, as in RPG Maker. Huge maps do not need a lot of memory. The memory usage remains below 20 MB at the moment.
(EasyRPG rev 1588)
Web: http://easy-rpg.org
this looks good and the easyRPG project definitely is promising but I was wondering if its possible to compile the editor and readers for WinXP32?
xCr00k3Dx 1 week ago
@xCr00k3Dx of course you can compile the readers for WinXP.
At the moment it's not possible to compile the editor for Windows because there is no GTK3 on that platform, and the editor requires it. That won't be a problem at all, there will be a GTK3 version for Windows before EasyRPG Editor reaches "stable". :)
EasyRPG 5 days ago
Increible trabajo, seguid así!
Lo teneis todo ya planeado al 100% o se puede seguir aportando cosas? Quiero decir que si teneis el programa pensado al 100% y solo queda codigo.
Edrax 2 months ago
@Edrax perdón por el retraso.
El objetivo principal del editor es que sea totalmente compatible con proyectos de RPG Maker 2000/2003, pero se incluirán nuevas funcionalidades y se modificarán algunas propias de RPG Maker, siempre y cuando no se pierda esa compatibilidad.
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The editor's main goal is maintain full compatibility with RPG Maker 2000/2003 projects, but there will be new features and some others will be modified, always maintaining that compatibility.
EasyRPG 1 month ago