Knights in the Nightmare - Aquina

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Uploaded by on Oct 8, 2008

This is a first test video. The actual boss isn't hard, but I thought this would make an interesting video due to the methods you need to go about attacking the boss. Its a boss that requires a bit of planning and understanding of the game mechanics.

So, breaking it down as to what I'm doing:

1st turn - I start out by recruiting the duelist, and positioning her where I can hit Aquina in a way she can't really dodge. This allows me to pretty quickly and easily collect crystals to gain MP. Then, I use that acquired MP to break two of the Ballista using warriors.

2nd turn - With 2 of the ballista gone, I now have room to move my characters into the position that they will need to actually attack Aquina effectively. I switch the characters I need to Duelist and get 1 in position to attack her and 1 in position attack the last ballista, then end turn. Finally, I once again beat her up to gain MP for the next turn before ending turn.

3rd and 4th turn - These I'll admit I was messy, but the basic idea is, that Aquina dodges the first few hits of attacks unless you have her cornered. So I focus on using attacks that deal a lot of damage in the fewest of hits. And finally I destroy the last ballista.

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Gaming

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Uploader Comments (Akukame)

  • what kind on game is this? i looks like turnbased strategy game, but with a ball of light dodging projectiles in real time. now i love new styles of gaming but that doesn't sound fun. i like my turnbased games to be chill, not frantic bullet hell dodging sequences. i like that in my shmups which aren't for chillin' while gaming.

    interesting concept though

  • This is a boss fight, so its a little different from the normal battles. But at its heart its very much like playing a very fast paced version of chess. Some people love the mix, some don't. Its something you really need to try to really understand.

    The key thing to note is that the stuff that is flying up and hitting your pointer is not damaging you, its lowering the amount of time you have to do that turn.

  • Lol, i admit, playing this game on the real DS is not much of a challenge, but im playing this on the emulator, so i always find hard time to dodge many attacks haha, cuz its not smoother than the DS, lol, but yeah its still nice cuz im challenged hahaha.

  • Thats really not the way to play it, you really should be playing it on DS. Though, with that said, even if you're bad at dodging, theres so much depth to this game, that it just needs to make your weapon / character choices better to compensate.

    You can get a whole lot done with a very small number of moves if you make each move count for as much as possible. I'm almost never as efficient as I really can be.

  • i now witnessed what her target attack does...and it isn't pretty >/

  • Hahaha, then I guess I remember why I was avoiding it :D

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All Comments (22)

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  • hehe, gram kill :p

    I really enjoyed this level, since I love using duelists ^^

    I found Aquina to be much easier than Leonil, though.

    Leonil is quite unpredictable and difficult with all those weapon changes and sudden attacks.

    Anyway, this game is great. I love Dept. Heaven series =)

  • The best battle music for me is Leonil's, Sacchito's, Alier's and Aquina's

  • We could go on about this for a LONG time, but I feel that... Leonil, Aquina, Alier, Vienna, Vilgo, Gunther, alot of the enemies, Maria's theme *Takes in a breathe* DAMN this game has good music.

  • Lol, yeah, im trying my best to play the game effectively on the Emu. and still i can play it effectively haha, and also the 'Leveling' Option in the title screen helps too, though i cant dodge effectively, i can still find a way to finish a battlefield haha. XD

  • Lol Vienna(Vinya) and Piche have the best battle music to me o:

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