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XNA Terrain Shader / Map Editor

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Uploaded by on Jan 5, 2010

More Demos: http://graphics.ethz.ch/~oskamt/

This terrain shader is a little project I made while I was working on an XNA engine. The terrain is drawn as a heightfield that is completely build together within the vertex shader. A 16x16 triangle grid is send to the GPU and, using hardware instancing, it is duplicaded and transformed to create the terrain. Using a color channel texture, 4 different textures can be smoothly blended over the surface.

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Gaming

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Standard YouTube License

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Uploader Comments (oskamt)

  • This looks great, i see this video is about 6 months old and i really hope you haven't given up on this. Really looking forward to a downloadable version.

  • @fancypenguins

    If you follow the link in the description, you will find a downloadable version of the terrain shader itself (not the editor though).

  • Very impressive !

    Do you plan on sharing it someday ?

  • Thanks! Yes, I plan to make both the terrain shader and the map editor available for download in the near future. Just need to find some spare time to clean things up.

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All Comments (14)

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  • can you make .dbo maps with it? thats my biggest answer, if u answer i will subscribe you!

  • never mind. found it. once again, Awesome!

  • One Word. Awesome! Where do I download the shader?

  • where can i download this program???

  • @TheXperiencestudios your not the only one lol i cant be asked to download a terrain maker so that kind of put me of on XNA. I am using unity 3.0 and this has a 3d world space that you can import your models and etc and then attach scripts to them. If you haven't seen or know about unity go to there site :

    unity3d .com and go to the download area and download the free version

  • i got XNA game studio 4.0 but i dont even kno how to get to this part...and i cant find any tutorials on it. can someone please help?

  • Do u have it up for download yet1?

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