Starcraft 2: Marauders vs gateway units (video response)

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Uploaded by on Aug 7, 2010

This is a video response to the following video posted by Husky:
http://www.youtube.com/watch?v=w_J9eo5RPUI

Husky is a great guy, doing fantastic work for the SC2 community, and I really recommend you check out some of his SC2 shoutcasting at: http://www.youtube.com/user/HuskyStarcraft

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Gaming

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  • likes, 20 dislikes

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Uploader Comments (InvalidCola)

  • @ResonantVibe : Just as I say throughout the video; you need to be very careful with testing like this. My main point is not that Zealots own Marauders, or anything like that. My point is simply that you cannot really make testing like this, because there are so many factors in a real game that are not taken into account - like micro, positioning, unit composition, etc, etc... Also, units can have have other advantages than just their 1v1 ability vs another unit (fx. mobility).

  • if anyone can suggest a good dota game for a cast I'm certainly up for it :)

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Video Responses

This video is a response to Why Marauders Are Hard To Stop Early Game PvT
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All Comments (73)

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  • @luksenborg haha tænkte nok

  • @JeffrisBoy Jeg er dansk ^^

  • how many health did you put to the protoss

  • Du lyder dansk på accent.... Er du det ?? :D

  • @kkoma1030

    Have you ever seen a terran get 100 marauders? For one he should at least have SOME scvs so a 100 marauders isn't even possible. Aside from that if the terran takes the time to make a 100 marauders the protoss could've made a whole bunch of colossi by then so I do think this video is at least a bit more realistic.

  • this is not realistic as well

    when player make muarauders they dont make few against toss. they mass muaraduers so i think huky were more realistic than your video

  • Your trying to show a realistic situation? so why didnt you micro the zealots? you said it yourself. it proves nothing. a bronze league terran could micro 7 mauraders vs 7 zealots

  • for early game, the terran is able to get more units than the protoss for an early push by terran verse a protoss. I don't remember exact units for each for an early terran push, as its been awhile since I've played either protoss or terran, but, the terran can pump units out faster than the protoss, and will have more fighting units than the protoss when they move out early.

  • The terran race will be forever op. i play with a friend who doesnt even play terran, and he completely fools around and doesnt even try, and even tho im BETTER than him as terran as i always beat him TvT, but im a TOSS/ZERG player, and i have played about a maximum of 30 games of terran, he always beats me easily. it literally doesnt matter what i do. EMP = all spellcasters useless, archons useless, and entire army at half health. marauders: good on every toss ground unit except archons.

  • @InvalidCola League Of Legends. it's free and it's actuly pretty good

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