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Google I/O 2009 - Writing Real-Time Games for Android

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Uploaded on Jun 2, 2009

Google I/O 2009 - Writing Real-Time Games for Android

Chris Pruett

Do vertex arrays keep you up at night? Do you have nightmares involving framerates and event loops? If so, this session might have the cure for your condition. Chris Pruett will discuss the game engine that he developed, using it as a case study to explain the common pitfalls and best practices for building graphics-intensive applications. You'll learn how to properly pipeline game and rendering code, manage drawing surfaces, and incorporate 2D and 3D graphics cleanly.

For presentation slides and all I/O sessions, please go to: code.google.com/events/io/sessions.html

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Top Comments

  • pckujawa
    Overview 10:45 game architecture (using a graph, interestingly) 14:30 example graph 18:45 inputs (time) and outputs (a bunch of things to draw) 20:15 Thread and concurrency issues/architecture at 22:30 Fast java code 24:25, actually 29:27 (39:25 - profiling code) Rendering 40:10 drawing methods 41:03 (Canvas and OpenGL ES) tiled backgrounds 48:00 Tips and tricks 55:30 Game design tips 57:38
    · 91

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  • calvino123456

    this guy talks EXACTLY like Tony Stark... Robert Downey Jr.'s illegitimate son much?

    · 36

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Video Responses


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  • godens34

    I suspect Jarvis is going to get tinkered for not keeping track of the time he spent talking and warning him.

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  • muffdriver69

    He talks like Tony Stark, he humours like Tony Stark, He even looks like Tony Stark. Is he Tony Stark?

    ·

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  • TiSoftware777

    I released my game tankador using the C++ OpenGL 1.1 ES using the NDK. It's faster then I expected. I though it was going to like 20fps a second. It's going like 60fps.

    Want to try it out? search for tankador on google play.

    ·

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  • bilarion

    17:20 He's talking about using component-based game architecture instead of OOP. Nice talk.

    ·

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  • paigerocks884

    Great talk.

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  • paigerocks884

    Shit, it's Tony Stark.

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  • Andy McAdam

    If you're finding Java difficult, there's an alternative!!! Basic4Android lets you program Android applications and games using a BASIC based language! It's really easy to learn and I have tutorials on my site as well as a discounted offer on purchasing the software! Give it a go, you won't regret it.

    ·

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  • Hex72

    This is such a great talk.

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