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Blender cycles realistic fluid simulation

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Uploaded by on Aug 23, 2011

I made this fluid simulation with inflow and outflow to se how the fluid react.
It was rendered with new internal path tracer render engine Cycles from Brecht. This renderengine is early alpha version. But it works realy good for an alpha.
It is still a little noisy because i just rendered each frame with 200 passes.
The rendertime was between 6-9 minutes for each frame.
I dont render with GPU because at the moment open CL is not supported.

The resolution of the fluid is 350.
Here you can download the blend file.
Use for what ever you want.

http://www.areandres.de/download/fliudsim-hq.blend.zip

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Uploader Comments (Areandres3D)

  • but does it blend?

  • @stopbotting

    Yes it will Blend

  • You have about 750 samples per frame...

    O.O

  • @Wireheadking

    I dont know exactly. But the last half year many many

    things are improved. In new cycles engine.

  • you think you could make a tutorial on how this is done?

  • @MrMike1365

    Sorry not at the moment. I have not the environment.

    Maybe later

Top Comments

  • NASA called they want their computer back.

  • Awesome looking fluid man. The most realistic CG water I've seen in a long time. (not counting Hollywood films, etc :P)

see all

All Comments (136)

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  • @sallytoothfuck

    Thanks for for comment.

    I know that when i change the samples to quality is much improved.

    But i don't make a re render because this project was a test

    a half year ago. Cycles was very early prealpha version and very slow.

  • @Areandres3D constructive criticism: under the integrator tab turn up the render samples to 500 to 1000. it will take a lot longer but you get better quality.

  • @Abendsonne24

    Thanks

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