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3ds max skinning and Physique 2 of 3 (aplying Physique)

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Uploaded by on Jan 22, 2008

so this is the second video in a 3 part set to show how to make a character mesh follow the motion of a biped in 3ds max, this was meant to show the people on my high schools robotics animation team so they don't spend as long doing it this year as we did last year. I hope you people learn something. if you have any questions, or recommendation for other lessons please either post them of message me I will be happy to try to answer them. though i no longer have 3ds max available, thus i will be of limited help

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Education

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  • You spelt Applying wrong.

  • where u got the character

    

  • lol

  • after ''initialized'' my mesh became invisible :(

  • uhhhh.... what the hell... it just ate my object... and i ant undo this. help

    my object was gone after i hit initialize

  • Click the tiny diamond in the centre of the pelvis, not the pelvis itself.

  • when I click on the pelvise after "attach to node", nothing happens. help?

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