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Game Dev Diary: Day 2

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Uploaded by on Dec 10, 2009

Today we make great strides in the fight of using rats as projectiles, customizing weapons with elemental properties, giving bunnies ears, finding rabbits and rats for some reason keep a large amount of coins with them, and escape the light purple fields into the caverns of MS Paint. Lots of fun new features to explore, and potential new features are suggested.

If you've got any suggestions for the game, such as new weapons or elemental weapon properties, feel free to leave a comment and your ideas may end up in the game!

Or check out my other projects and rants at http://www.stegersaurus.com

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Uploader Comments (Stegersaur)

  • Very nice, already looks somewhat fun. One thing thats very important, is an indication on the enemy when you hit it. It could turn red for half a second, or something similar.

  • @Eibx You should be seeing blood splatters coming from enemies by tomorrow. I think there's a lot of subtle details that could end up being very useful for players from a gameplay perspective. I think I need stronger ways of showing special properties of weapons and even enemy powers and resistances.

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  • This is really cool, keep it up!

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