3DS Reactor PzKpfw IV Tank animation Stage II Test 1

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Uploaded by on Jan 19, 2011

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (HorusWNC)

  • What plugins did you use for 3ds max that allowed you to have the tank to destroy the wall but also have it be affected by the wall fragments?

  • @Rafael09ED wall was prefragmented in rayfire, then used as rigid body in reactor.

  • Thx for all comments. T2Gibbon is right, there should be some force, it looks unrealistic now.

    Suspension was without any springs, this will be improveed too.

    I need to find better solution than Reactor.

    About rendertime-I don`t remember, but it`s just simple GI, so it was quite fast.

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All Comments (27)

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  • awesome

  • @HorusWNC WWHAT YOU STOLE THAT FROM COMPANY OF HEROS!

  • @williamxiji yeah but next one, on next generation of graphics chips

  • @vinnievincent85 if battlefield 3 was this good it would lag so much you couldnt play

  • Wow, this looks pretty good, 1 thing that is a little off is that the Chain/crawler legs dunno what to call it are too loose. They should be tight :)

  • you should send some work to dice so you could work with them on next battefield game. you should be working on their thanks

  • omg look at the physics of the conveyorbelt when it moves, amazing. battlefield 3 looks crap compared to this.

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