3DS Reactor PzKpfw IV Tank animation Stage II Test 1
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Uploader Comments (HorusWNC)
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All Comments (27)
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awesome
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@HorusWNC WWHAT YOU STOLE THAT FROM COMPANY OF HEROS!
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@williamxiji yeah but next one, on next generation of graphics chips
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@vinnievincent85 if battlefield 3 was this good it would lag so much you couldnt play
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Wow, this looks pretty good, 1 thing that is a little off is that the Chain/crawler legs dunno what to call it are too loose. They should be tight :)
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you should send some work to dice so you could work with them on next battefield game. you should be working on their thanks
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omg look at the physics of the conveyorbelt when it moves, amazing. battlefield 3 looks crap compared to this.
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What plugins did you use for 3ds max that allowed you to have the tank to destroy the wall but also have it be affected by the wall fragments?
Rafael09ED 3 months ago
@Rafael09ED wall was prefragmented in rayfire, then used as rigid body in reactor.
HorusWNC 3 months ago
Thx for all comments. T2Gibbon is right, there should be some force, it looks unrealistic now.
Suspension was without any springs, this will be improveed too.
I need to find better solution than Reactor.
About rendertime-I don`t remember, but it`s just simple GI, so it was quite fast.
HorusWNC 5 months ago