TF2 Update June 23 2009

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,631
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 24, 2009

Video preview of the updates for TF2 - 6/23/2009.
It shows the weapon left,right function,spy 's dead ringer and clock n dagger changes.
General

Added an option to the advanced multiplayer menu to select left or right handed view models

Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating

Fixed a bug where a fake Spy hand would appear on the screen of other players

Custom death animations now only play 25% of the time

Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)

Fixed rare client crash on connection and level change

Removed refract from water ripples caused by bullet impacts for performance reasons

Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser

Started tracking localization settings to help make decisions regarding localization in the future

Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded


Mapmaker requests

Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players

Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically

Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy


Sniper

Fixed a bad detection case in the "Friendship is Golden" achievement

Changed the description of the "Triple Prey" achievement so it better describes how to get it

Critical arrows now have a trail and correctly deal enhanced damage

The Huntsman now defaults to be right handed

Friendly arrows will no longer trigger the near miss sound on you

Fixed several sources of floating arrows


Spy

Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask

Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker

Fixed a bug where the spy's watch would randomly change models during play

Fixed uncloaked spies flickering in and out of the cloak effect when taking damage

The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked

Increased the Cloak and Dagger regeneration rate slightly

Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger

The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter

Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full

The Dead Ringer's cloak meter can now be regenerated from ammo sources

The Ambassador now only crits when fully accurate and no longer penetrates enemies

The Spy can no longer change weapons from the knife while shocked by the Razorback

Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies

Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

Or just go to the official page: http://store.steampowered.com/news/
Subscribe,as i will make videos for all TF2 updates.

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (Evaldas256)

  • how did you make your view seem so pulled back?

  • Go to options>Advanced>View Model FOV.

    Make it 70.

  • T'would have been nice if you gave us an idea of just how long the Dead Ringer cloak now lasts.

  • It lasts almost 1 sec plus.

see all

All Comments (30)

Sign In or Sign Up now to post a comment!
  • Looks like you moded the lefty one since the arms are longer than usual.

  • how tf2 has gotten so gay with the new updates......so disappointing

  • hey everyone, im having some trouble with this game. I installed it on steam about three days ago and i won't technically work. if i shoot a weapon, the game will lock up my computer with an error message. im thinking about just getting the orange box instead now. will it run any differently on the orange box than it does the download? please help and i will be eternally gratefull

  • @brasilstation Are you sure you didnt install any configs,is your game in dx9?

    Try going too steam/steamapps/*yourusername*­/team fortress/tf/config/

    Then delete autoexec,if you have that,

  • Left hand makes me noxious

  • Why do people increase viewmodel?

  • Lol,they just mirrored it.the sapper says

    reppaS-ortcelE

  • If you notice the little text at the bottom, that was the point.

  • OMG On left hand....It's really disguisting xD

  • They put left-handed coice...

    The animation is still right-handed and the electro-sapper is written looking like in a mirror.

  • Loading comment...
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more