Blender Fur Tutorial
Uploader Comments (ward7299)
All Comments (55)
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@mcownagedapwnage You need to move your light around, so as it is nearer the front of your object. Clicking 0 on the numpad will show you how everything looks through the camera which is used to render. If you look through this you can move the light around until its infront.
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and how do you minimating the strength of the weightpainting so it getting green?
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how do we undoing in blender?
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how come when i render it everything facing the camera is pitch black?
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wow i used to absouloubly HATE 3d animation and i said i would only ever do 2d frame animation i guess i was wrong because when you really break it down it's pretty easy to learn thanks for posting these awesome tutorials =)
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I'm super confused because like I have the new blender and I have NO idea how to use the weight paint I made. Like how do i make it a vertex group or whatever and how do i use the vertex group....sorry this is complicated and have looked EVERYWHERE for tutorials O_o
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lol thanx for the answer but i dont use blender anymore i am a graphic artist now :P but thanx alot for spending time to answer :D
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@mgmga1 i can actually answer this problem XD you need a duplicate model. the first becomes your particle model and wont show anything but hair when rendered. just snap it onto your main model and when you render again it should be fine. make sure you join them together so when you pose and move your model it should show up right.
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go ahead and turn on children...
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thank you So freakin' much!
you have NO ideo how much this helped ^^
*subs*
this worked great and all but when i render my object disappears and only the hair is there. I was using a uv sphere and made a mohawk on it XD
mgmga1 1 year ago
sounds like you need to add the "emitter" in the "visualization" rollout
ward7299 1 year ago
dude i see this a lot and it's handy but i don't know how to do it.
like you were painting your guerilla and when you did that the other leg was painted to.
so how do you do that or am i missing something?
beaudreier 2 years ago
as long as your model is perfectly symmetrical (like you used the mirror modifier when modeling), you can turn on the "x-mirror" option under the paint section. that will do both sides at once.
ward7299 2 years ago