Dragon Age Toolset - Tutorial 1 - Playable Area and Conversation

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Uploaded by on Nov 9, 2009

Creating a new Area.

Adding a Waypoint for the player start.

Adding a Ceature (friendly NPC).

Attaching a Conversation to the Creature.

Exporting the files to make module selectable in-game.

Category:

Education

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (St4rdog)

  • I highlighted all 3 files and exported them like it said in the video but it didn't show up in-game (its supposed to be in Other Campaigns right?). What did I do wrong?

  • @krkillpack Did you create the module properly at the start. That's the part that should make it appear in Other Campaigns.

  • i tried to start the conversation but when i did all i got was a black screen. i ended it and was outside of the map. No clue how this got that way. i set up the stage right and everything.

  • Check your cameras and make sure the speech is using the right one.

  • It says "Unable to load module" in-game, any idea how to fix this?

  • Make sure you're exporting everything like it says at 7:00. And make sure your "Starting Waypoint" in "File > Manage Modules > Properties" is setup properly.

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All Comments (88)

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  • Thank you so much for making these, it's really amazing to be able to do stuff like this.

  • Please help whenever I go into the inventory there is nothing there

  • I just have one question for game companies. What the HELL Business does Mssql have in game editors???

  • whenever i create a character the i can only see text and not the character. what can i do? PLS HELP!!

  • how would i make the person i'm creating do combat

    and how would i be able to import a single player or give myself more than one hp

  • @MCfleghm that would require somebody to voice it themselves

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