Character alpha demo, featuring:
* some basic moves (walk, turn, run, some attack moves...)
* camera zoom
* new map color lighting
* time distortion
* some fx
This is *VERY* WIP. The test map plain sucks - tiles, background, etc are just a quick test, not final graphics.
I disabled some 'desert effects' like a simple 2D heat haze and background distortion, for clarity.
Really good work. Do you have more of this to show?
jpogacha 2 years ago
Thanks. Apart from the other two videos showing the animation editor and vehicle physics demo... I have lots of script material, artwork, and an underlying framework that's not fully reflected in these videos.
Anyways I'm afraid development stopped some time ago since I'm out of free time now :(
ferminho 2 years ago
But is it vector based?
inricheetos 3 years ago
Only sprite animations, the level is tile based. Had to do with it being destructible and so.
ferminho 3 years ago
It looks great, how do you do collision detection against the level??
inricheetos 3 years ago
collision detection is pixel perfect. Each tile has an associated collision matrix so the character checks collision info in specific spatial points (between feet f.e.)
thanks for your interest ;)
ferminho 3 years ago