Goldeneye Developers Commentary 3 - WiiDS@GameCity

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Uploaded by on Nov 2, 2008

David Doak and Martin Hollis talk about Bond centric AI, the rather butch Natalia, face budgets, the hardest part of the game, teamwork, working prototypes and dodgy interfaces.

http://www.WiiDS-Podcast.com

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Gaming

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Uploader Comments (thewiids)

  • Nice footage, I wish I had got there in time to get near the front, I so want to see the full recording of the talk :)

  • Was a great show. It's a shame I forgot to empty my SD card or else I could have got the whole thing for us!

    The WiiDS Podcast will definately be at next years Game City, which i'm sure will be even more fantastic :D

  • Thank you! I was waiting for someone to put this up :P

    We're you in the second row of bean bags?

  • Indeed I was, on the far right side. I wish I could have got more footage, but I unfortunately forgot to clear my SD card. These things happen eh?

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  • Yup, it was fantastic though.

    I was in front row on the far right, just in front of you then :)

    I didn't find out till the day after David Doak was one of the two directors in Timesplitters 3!

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