LightWave 3D - Boolean 3D section render example 01

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Uploaded by on Apr 5, 2009

Boolean 3D render example, LightWave 9.6, no plugins needed.
- example 01
http://www.youtube.com/watch?v=TuCUDTp3gb0
- example 02
http://www.youtube.com/watch?v=-bps6UMpEEw
- basic demo
http://www.youtube.com/watch?v=oYsVF7sU3Zw

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Howto & Style

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Standard YouTube License

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Uploader Comments (mikadit)

  • some more detail would be much appreciated

    been trying to do this for a while and not seen it done on lightwave this successfully before. very nice result indeed

  • Just uploaded a demo ((oYsVF7sU3Zw)

  • really nice stuff mikadit

    is this done in the layout with clip maps - looks more complex than that  please explain

  • No clip maps. ;-)

    I did this boolean effect exploiting the ray length through the node editor (Spot Info > Ray Length) in the transparency channel. Add some Math node too to get the result.

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All Comments (4)

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  • Is there anywhere w/a full explanation on how this was achieved?  Tnx!

  • thanks

    i do understand the theory but the devil is in the detail.

    i take it you mean a surface node?

    i am starting with a spot info node and outputing the ray length into the transparency of the desired surface

    is there a math node needed between these 2? if so which math node do i use?

    and what is the principal or moment which instructs the ray length to use a second surface? am i close or way off the mark? is it more complex than this?

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